In the previous article, I said transfer functions would be the place to start in flight scoring, but to understand why, we need to talk briefly about triangles. We all remember trigonometry back in school. Whether you were taught on a chalkboard, whiteboard, or on a projector screen, the core of it was the same, three sides, and three angles all adding up to 180°. At the heart of all of this are the sin(x), cos(x), and tan(x) functions. For flight scoring we don’t need to delve too deeply into each, we just need to know that they are all transfer functions, and that they need to be seen as continuous curves, not as a digital yes/no signal. For trigonometry to work perfectly, I need to be able to get a different sine value for different inputs; my triangle wouldn’t be very triangular if the sine value for 60° and 80° inputs were the same.
With flight scoring, you need to know that two landings, with all else being equal, one 1500ft along the runway and the other 2000ft along, can be scored differently. Here we need to take advantage of the curves of an analogue-esque signal. Digital signals here are similar to the event level thresholds used in ‘traditional’ Flight Data monitoring (FDM), where any value between 1.000 and 1.999 might be a ‘level 2’, and anything 2.000 or above might be a ‘level 3’. This is where the ‘resolution’ comes in.